Google Sketchup Training Class
In case you haven't heard, Google's Sketchup software is an amazing tool that designers are flocking to. Sketchup provides all the necessary tools to create a virtual world that you can walk through. The success to Google's Sketchup, is it's ease of use. It also has a low learning curve compared to other programs in its class. With Google Sketchup, you can build everything from basic 3D models to entire scenes with a virtual walk-through.
Learn from Steve Gross, who is a Google Sketchup master. Steve has put together an amazing 2 day hands-on training course based on the current industry trends,
Topics to be covered will include:
We'll explain the critical SketchUp operating procedures, and use drawing tools to create 3D study models and presentation graphics and animations.
• Starting a project
• Project setup
• Explanation of screen layout
• Create geometry
• Organizing your project with layers, scenes, groups and components
• Display options and Styles
• Creating 2D graphics
• Creating animations![]()

Day 1:
Starting a project
Setting up a project preferences
Geographically locate your project
Creating a template
Modeling
Construction
Navigation
Organizatio
Modeling
• Using lines, circles, polygons, arcs and surfaces to create 3D shapes
• Understanding edges and faces and how to avoid common mistakes
• Scale and precision
• Push -Pull, move and follow-Me tool
• Constraining object movemen
Construction
• Using tape measure
• Dimensions
• Protractor
• Text
• Scale and precision
• Using axes
Navigation
• Zoom
• Pan
• Views - Standard and their uses
• Camera tools - field of view, creating cameras, position camera
• Making/saving and editing scenes
Organization
• Layers - what they do and how to use them
• Making groups and components - what they do and how to use them
• Scenes - creating, modifying and updating
• Outliner
Day 2:
Developing your project
Advanced modeling
Adding materials
Rendering
Creating animations
Using Google 3d Warehouse
Using Google Earth
Texturing
• Applying materials
• Making new materials
• Adjusting material mapping on faces
• Mapping materials to curved surfaces
• Editing material
Rendering
• Applying Styles
• Editing styles
• Creating styles
• Exporting 2D graphics
Advanced Modeling
• Modeling organic objects
• Intersecting models
• Using Sections
• Using the Sandbox tools
• 3D Text
• Plug-in tools
• Using Goggle Warehouse
• Using Goggle Earth
• Smoothing of faces using both soften smooth edges and the eraser tool
• Photo match models
• Using AutoCAD files
• Exporting models to Photoshop CS4
Animations
• Making animations from scenes
• Scenes - Transitions and delays
• Export settings - frame sizes
• Frame rates
